WoW Classic Mage Talent Calculator 51 points at level 60. Click to spend one, right-click to take it back — the link in your address bar always holds the build you are looking at. Read the Mage guide .
51 points left0 / 0 / 0 Copy link Reset 0/2 Arcane Subtlety Rank 1 of 2 Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.0/5 Arcane Focus Rank 1 of 5 Reduces the chance that the opponent can resist your Arcane spells by 2%.0/5 Improved Arcane Missiles Rank 1 of 5 Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.0/2 Wand Specialization Rank 1 of 2 Increases your damage with Wands by 13%.Requires 5 points in Arcane 0/5 Magic Absorption Rank 1 of 5 Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.Requires 5 points in Arcane 0/5 Arcane Concentration Rank 1 of 5 Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by $/10;12536s1%.Requires 5 points in Arcane 0/2 Magic Attunement Rank 1 of 2 Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.Requires 10 points in Arcane 0/3 Improved Arcane Explosion Rank 1 of 3 Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.Requires 10 points in Arcane 0/1 Arcane Resilience Rank 1 of 1 Increases your armor by an amount equal to 50% of your Intellect.Requires 10 points in Arcane 0/2 Improved Mana Shield Rank 1 of 2 Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.Requires 15 points in Arcane 0/2 Improved Counterspell Rank 1 of 2 Gives your Counterspell a 50% chance to silence the target for 4 sec.Requires 15 points in Arcane 0/3 Arcane Meditation Rank 1 of 3 Allows 5% of your Mana regeneration to continue while casting.Requires 15 points in Arcane 0/1 Presence of Mind Rank 1 of 1 When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.Requires 20 points in Arcane 0/5 Arcane Mind Rank 1 of 5 Increases your maximum Mana by 2%.Requires 20 points in Arcane 0/3 Arcane Instability Rank 1 of 3 Increases your spell damage and critical strike chance by 1%.Requires 25 points in Arcane 0/1 Arcane Power Rank 1 of 1 When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts $D.Requires 30 points in Arcane 0/5 Improved Fireball Rank 1 of 5 Reduces the casting time of your Fireball spell by 0.1 sec.0/5 Impact Rank 1 of 5 Gives your Fire spells a 2% chance to stun the target for 2 sec.0/5 Ignite Rank 1 of 5 Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.Requires 5 points in Fire 0/2 Flame Throwing Rank 1 of 2 Increases the range of your Fire spells by 3 yards.Requires 5 points in Fire 0/3 Improved Fire Blast Rank 1 of 3 Reduces the cooldown of your Fire Blast spell by 0.5 sec.Requires 5 points in Fire 0/2 Incinerate Rank 1 of 2 Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.Requires 10 points in Fire 0/3 Improved Flamestrike Rank 1 of 3 Increases the critical strike chance of your Flamestrike spell by 5%.Requires 10 points in Fire 0/1 Pyroblast Rank 1 of 1 Hurls an immense fiery boulder that causes 187 Fire damage and an additional 14 Fire damage over 12 sec.Requires 10 points in Fire 0/2 Burning Soul Rank 1 of 2 Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.Requires 10 points in Fire 0/3 Improved Scorch Rank 1 of 3 Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 0 times.Requires 15 points in Fire 0/2 Improved Fire Ward Rank 1 of 2 Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.Requires 15 points in Fire 0/3 Master of Elements Rank 1 of 3 Your Fire and Frost spell criticals will refund 10% of their base mana cost.Requires 15 points in Fire 0/3 Critical Mass Rank 1 of 3 Increases the critical strike chance of your Fire spells by 2%.Requires 20 points in Fire 0/1 Blast Wave Rank 1 of 1 A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 186 Fire damage, and dazing them for 6 sec.Requires 20 points in Fire 0/5 Fire Power Rank 1 of 5 Increases the damage done by your Fire spells by 2%.Requires 25 points in Fire 0/1 Combustion Rank 1 of 1 When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused $n critical strikes with Fire spells.Requires 30 points in Fire 0/2 Frost Warding Rank 1 of 2 Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.0/5 Improved Frostbolt Rank 1 of 5 Reduces the casting time of your Frostbolt spell by 0.1 sec.0/3 Elemental Precision Rank 1 of 3 Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.0/5 Ice Shards Rank 1 of 5 Increases the critical strike damage bonus of your Frost spells by 20%.Requires 5 points in Frost 0/3 Frostbite Rank 1 of 3 Gives your Chill effects a 5% chance to freeze the target for 5 sec.Requires 5 points in Frost 0/2 Improved Frost Nova Rank 1 of 2 Reduces the cooldown of your Frost Nova spell by 2 sec.Requires 5 points in Frost 0/3 Permafrost Rank 1 of 3 Increases the duration of your Chill effects by 1 secs and reduces the target's speed by an additional 4%.Requires 5 points in Frost 0/3 Piercing Ice Rank 1 of 3 Increases the damage done by your Frost spells by 2%.Requires 10 points in Frost 0/1 Cold Snap Rank 1 of 1 When activated, this spell finishes the cooldown on all of your Frost spells.Requires 10 points in Frost 0/3 Improved Blizzard Rank 1 of 3 Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.Requires 10 points in Frost 0/2 Arctic Reach Rank 1 of 2 Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.Requires 15 points in Frost 0/3 Frost Channeling Rank 1 of 3 Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.Requires 15 points in Frost 0/5 Shatter Rank 1 of 5 Increases the critical strike chance of all your spells against frozen targets by 10%.Requires 15 points in Frost 0/1 Ice Block Rank 1 of 1 You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.Requires 20 points in Frost 0/3 Improved Cone of Cold Rank 1 of 3 Increases the damage dealt by your Cone of Cold spell by 15%.Requires 20 points in Frost 0/5 Winter's Chill Rank 1 of 5 Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 0 times.Requires 25 points in Frost 0/1 Ice Barrier Rank 1 of 1 Instantly shields you, absorbing 438 damage. Lasts 60 sec. While the shield holds, spells will not be interrupted.
Requires 30 points in Frost Saved specs Your spec is already in the address bar — copy the link and it works for anyone, with no account. Sign in with Google to keep named saves here as well.