WoW Classic Mage Talent Calculator51 points at level 60. Click to spend one, right-click to take it back — the link in your address bar always holds the build you are looking at. Read the Mage guide.51 points left0 / 0 / 0Copy linkResetArcane00/2Arcane SubtletyRank 1 of 2Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.0/5Arcane FocusRank 1 of 5Reduces the chance that the opponent can resist your Arcane spells by 2%.0/5Improved Arcane MissilesRank 1 of 5Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.0/2Wand SpecializationRank 1 of 2Increases your damage with Wands by 13%.Requires 5 points in Arcane0/5Magic AbsorptionRank 1 of 5Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.Requires 5 points in Arcane0/5Arcane ConcentrationRank 1 of 5Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by $/10;12536s1%.Requires 5 points in Arcane0/2Magic AttunementRank 1 of 2Increases the effect of your Amplify Magic and Dampen Magic spells by 25%.Requires 10 points in Arcane0/3Improved Arcane ExplosionRank 1 of 3Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.Requires 10 points in Arcane0/1Arcane ResilienceRank 1 of 1Increases your armor by an amount equal to 50% of your Intellect.Requires 10 points in Arcane0/2Improved Mana ShieldRank 1 of 2Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.Requires 15 points in Arcane0/2Improved CounterspellRank 1 of 2Gives your Counterspell a 50% chance to silence the target for 4 sec.Requires 15 points in Arcane0/3Arcane MeditationRank 1 of 3Allows 5% of your Mana regeneration to continue while casting.Requires 15 points in Arcane0/1Presence of MindRank 1 of 1When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.Requires 20 points in Arcane0/5Arcane MindRank 1 of 5Increases your maximum Mana by 2%.Requires 20 points in Arcane0/3Arcane InstabilityRank 1 of 3Increases your spell damage and critical strike chance by 1%.Requires 25 points in Arcane0/1Arcane PowerRank 1 of 1When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts $D.Requires 30 points in ArcaneFire00/5Improved FireballRank 1 of 5Reduces the casting time of your Fireball spell by 0.1 sec.0/5ImpactRank 1 of 5Gives your Fire spells a 2% chance to stun the target for 2 sec.0/5IgniteRank 1 of 5Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.Requires 5 points in Fire0/2Flame ThrowingRank 1 of 2Increases the range of your Fire spells by 3 yards.Requires 5 points in Fire0/3Improved Fire BlastRank 1 of 3Reduces the cooldown of your Fire Blast spell by 0.5 sec.Requires 5 points in Fire0/2IncinerateRank 1 of 2Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.Requires 10 points in Fire0/3Improved FlamestrikeRank 1 of 3Increases the critical strike chance of your Flamestrike spell by 5%.Requires 10 points in Fire0/1PyroblastRank 1 of 1Hurls an immense fiery boulder that causes 187 Fire damage and an additional 14 Fire damage over 12 sec.Requires 10 points in Fire0/2Burning SoulRank 1 of 2Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.Requires 10 points in Fire0/3Improved ScorchRank 1 of 3Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 0 times.Requires 15 points in Fire0/2Improved Fire WardRank 1 of 2Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.Requires 15 points in Fire0/3Master of ElementsRank 1 of 3Your Fire and Frost spell criticals will refund 10% of their base mana cost.Requires 15 points in Fire0/3Critical MassRank 1 of 3Increases the critical strike chance of your Fire spells by 2%.Requires 20 points in Fire0/1Blast WaveRank 1 of 1A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 186 Fire damage, and dazing them for 6 sec.Requires 20 points in Fire0/5Fire PowerRank 1 of 5Increases the damage done by your Fire spells by 2%.Requires 25 points in Fire0/1CombustionRank 1 of 1When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused $n critical strikes with Fire spells.Requires 30 points in FireFrost00/2Frost WardingRank 1 of 2Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.0/5Improved FrostboltRank 1 of 5Reduces the casting time of your Frostbolt spell by 0.1 sec.0/3Elemental PrecisionRank 1 of 3Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.0/5Ice ShardsRank 1 of 5Increases the critical strike damage bonus of your Frost spells by 20%.Requires 5 points in Frost0/3FrostbiteRank 1 of 3Gives your Chill effects a 5% chance to freeze the target for 5 sec.Requires 5 points in Frost0/2Improved Frost NovaRank 1 of 2Reduces the cooldown of your Frost Nova spell by 2 sec.Requires 5 points in Frost0/3PermafrostRank 1 of 3Increases the duration of your Chill effects by 1 secs and reduces the target's speed by an additional 4%.Requires 5 points in Frost0/3Piercing IceRank 1 of 3Increases the damage done by your Frost spells by 2%.Requires 10 points in Frost0/1Cold SnapRank 1 of 1When activated, this spell finishes the cooldown on all of your Frost spells.Requires 10 points in Frost0/3Improved BlizzardRank 1 of 3Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.5 sec.Requires 10 points in Frost0/2Arctic ReachRank 1 of 2Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.Requires 15 points in Frost0/3Frost ChannelingRank 1 of 3Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.Requires 15 points in Frost0/5ShatterRank 1 of 5Increases the critical strike chance of all your spells against frozen targets by 10%.Requires 15 points in Frost0/1Ice BlockRank 1 of 1You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.Requires 20 points in Frost0/3Improved Cone of ColdRank 1 of 3Increases the damage dealt by your Cone of Cold spell by 15%.Requires 20 points in Frost0/5Winter's ChillRank 1 of 5Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 0 times.Requires 25 points in Frost0/1Ice BarrierRank 1 of 1Instantly shields you, absorbing 438 damage. Lasts 60 sec. While the shield holds, spells will not be interrupted. Requires 30 points in FrostOther classesWarriorPaladinHunterRoguePriestShamanWarlockDruid