WoW Forever classes and talents

The nine classes keep their 51 points and their gates — 5, 10, 15, 20, 25, 30 — and get new trees to spend them in: 466 talents against 432 in Classic Era, 141 of them under a name Classic Era never had.

Read from the WoW Forever beta client, build 1.60.1.70658, published 2026-10-28. The beta moves; these numbers move with it.

Talents per class

ClassClassic EraForeverNew namesNew race for the class
Druid475218—
Hunter465118Human
Mage495411Orc
Paladin445019Undead
Priest475215Gnome
Rogue515310—
Shaman465017Dwarf
Warlock505221Troll
Warrior525212—

Names are compared within the class, so a renamed talent counts as new and one that kept its name may still work differently. What a talent does is in its own line below, as the client writes it.

Druid

52 talents in the Forever tree, 18 of them new names. In Classic Era this class has 47 across Balance, Feral Combat, Restoration — the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Insect Swarm, Primal Bite (new), Shifting Power (new), Swiftmend.

New talentPoints spent firstRanksWhat the client says it does
Genesis—5Increases the periodic damage and healing done by your spells and abilities by 1%.
Feral Swiftness52Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Naturalist55—
Nature's Majesty52Increases your critical strike chance with spells and melee attacks by 1%.
Gift of the Earthmother101Reduces the global cooldown by -0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Nature's Splendor101Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Shredding Attacks103Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by -6.
Primal Bite151Bite the target, dealing 100% normal damage plus 26 and generating a high amount of threat.
Shifting Power151—
Eclipse203—
Improved Shifting Power202Reduces the cooldown of your Shifting Power spell by -0 sec.
Living Spirit203Increases your Spirit by 15%.
Natural Instinct202Increases the critical strike damage bonus of your melee abilities by 20% and increases your spell healing by 25% of your Intellect.
Overgrowth202Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Natural Reaction255Increases your dodge chance by 0%, and gives you a 3% chance to gain 5 Rage each time you dodge.
Rend and Tear255Increases damage done by your melee abilities on Bleeding targets by 20%.
Berserk301—
Wild Growth301Heals the target and their party for 280 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Hunter

51 talents in the Forever tree, 18 of them new names. In Classic Era this class has 46 across Beast Mastery, Marksmanship, Survival — the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Counterattack, Summon Hawk (new), Trueshot Aura.

New talentPoints spent firstRanksWhat the client says it does
Deadly Aspects—5While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Improved Tracking—5While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Lethal Attacks—5Increases your critical strike chance with all attacks by 1%.
Careful Aim55Increases your Attack Power by 100% of your Intellect.
Focused Fire52Increases all damage you and your pet deal by 2% while your pet is active.
Improved Stings53Increases the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by -6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Lone Wolf101You deal 20% increased damage with all attacks while you do not have an active pet.
Rapid Killing102Reduces the cooldown on your Rapid Fire ability by -2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Predator's Edge155Increases your melee ability critical strike damage by 30% and your Off Hand weapon damage by 50%.
Summon Hawk151—
Survival Tactics152Increases your chance to hit with your Trap and Feign Death abilities by 17%.
Expose Prey202Grants your melee and ranged attacks against enemies afflicted by Hunter's Mark a 10% chance to allow an activation of Mongoose Bite. Lasts 10 sec.
Rapid Recuperation202Afflicting a target with Serpent Sting allows 50% of your Mana Regeneration to continue while casting for 15 sec, increased to 100% when Rapid Killing is consumed.
Resourcefulness202Reduces the Mana cost of your Trap and melee abilities by 60%, and grants your melee and ranged ability Critical Strikes a 100% chance to allow 50% of your Mana Regeneration to continue while casting for 30 sec.
Strider Kick201A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Survivalist's Discipline202Reduces the cooldown of your Trap and Deterrence abilities by 40%.
Lacerating Strikes301Your Mongoose Bite also causes the target to Bleed for damage equal to 40% of the damage done by Mongoose Bite over 21 sec
Sniper Shot301A long-range shot that deals ranged damage plus 160 and increases the range of your next 3 Shots by 10 yards for 10 sec.

Mage

54 talents in the Forever tree, 11 of them new names. In Classic Era this class has 49 across Arcane, Fire, Frost — the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Arcane Wrath (new), Heating Up (new), Ice Block.

New talentPoints spent firstRanksWhat the client says it does
Improved Channeling—5Gives your Arcane Missiles spell a 20% chance and your Arcane Blast and Arcane Wrath spells a 14% chance to not lose casting time when you take damage.
Incineration—3Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Missile Barrage—2Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arcane Blast101—
Arcane Geometry102Increases the range of your Arcane spells by 6 yards.
Arcane Impact103Increases the critical strike chance of your Arcane spells by 6%.
Ice Lance101Deals 28 Frost damage to an enemy target. Deals 200% increased damage to Frozen targets.
Arcane Shielding152Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Arcane Wrath151Launches a projectile of pure Arcane energy at the enemy target, causing 120 Arcane damage. This spell gains additional Spell Damage equal to 5% of your maximum Mana.
Heating Up151Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Fingers of Frost202Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

Paladin

50 talents in the Forever tree, 19 of them new names. In Classic Era this class has 44 across Holy, Protection, Retribution — the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Divine Favor, Sacred Arbiter (new), Swift Judgement (new).

New talentPoints spent firstRanksWhat the client says it does
Holy Conduit52Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Improved Seals53Increases the damage done by your Seals and Judgements by 0%.
Improved Seal of Fury101When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
Purifying Power102Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 50%.
Reverence103Allows 30% of your Mana regeneration to continue while casting.
Sacred Duty102Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by -60 sec.
Sanctified Judgement103Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Voice of Truth101Grants you immunity to Silence and Interrupt effects for 6 sec.
Infusion of Light152Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by -1.0 sec.
Sacred Arbiter151Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Swift Judgement151Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Consecrated Ground202Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Divine Precision203Improves your chance to hit with Holy spells by 18%.
Templar's Bulwark201When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Champion of the Light253Increases your spell damage by up to 100% of your Intellect.
Instrument of Law252Reduces the cast time of your Hammer of Wrath by -1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Iron Creed255Increases the threat generated by your Holy Strike ability by 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 15% for 6 sec.
Light's Vigil301Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 324. You may only have one Light's Vigil active per party.
Twist of Light301Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, you gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

Priest

52 talents in the Forever tree, 15 of them new names. In Classic Era this class has 47 across Discipline, Holy, Shadow — the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Binding Heal (new), Soul Warding (new), Vampiric Embrace.

New talentPoints spent firstRanksWhat the client says it does
Power in Light—5Your Smite and Penance spells deal 15% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
Twilight Focus—3Gives your spells a 70% chance to not lose casting time when you take damage.
Twin Disciplines—5Increases the damage and healing of your instant cast spells by 5%.
Holy Precision53Improves your chance to hit with Holy spells by 18%.
Improved Mind Flay102Each instance of damage of Mind Flay deals 20% more damage than its previous instance of damage.
Binding Heal151Heals a friendly target and the caster for 247. Low threat.
Dark Inspiration155Your Mind Blast and fully channeled Mind Flay causes Dark Inspiration, increasing yours and your party's Spirit by 15% for 10 sec.
Soul Warding151Reduces the cooldown on your Power Word: Shield spell by -4 sec and reduces its mana cost by 15%.
Devouring Contagion202Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to 2 nearby enemies within 10 yds for the remaining duration.
Litany of Light202When you cast a healing spell, gain Mana equal to 20% of the base cost of the spell if your previous heal was a different spell.
Penance201Launches a volley of holy light at the target, causing 42 Holy damage to an enemy, or 126 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed Hope205Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by -5 sec.
Divine Aegis253—
Early Demise252Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Prayer of Mending301—

Rogue

53 talents in the Forever tree, 10 of them new names. In Classic Era this class has 51 across Assassination, Combat, Subtlety — the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Cold Blood, Flawless Execution (new), Premeditation.

New talentPoints spent firstRanksWhat the client says it does
Dirty Tricks52Reduces the Energy cost of your Sap and Blind abilities by 50%.
Puncturing Wounds53Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Improved Distract102—
Flawless Execution151Reduces the Energy cost of your Eviscerate ability by 10.
Hack and Slash205Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor.
Mutilate201—
Cutthroat255Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Quietus255Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Thousand Cuts301—
Venom301Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 sec 2 points: 12 sec 3 points: 15 sec 4 points: 18 sec 5 points: 21 sec

Shaman

50 talents in the Forever tree, 17 of them new names. In Classic Era this class has 46 across Elemental, Enhancement, Restoration — the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Earthbound (new), Mana Tide Totem, Stormstrike.

New talentPoints spent firstRanksWhat the client says it does
Elemental Alacrity53Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by -0.20 sec.
Mental Dexterity53Increases your Attack Power by an amount equal to 100% of your Intellect.
Mindfulness53Allows 5% of your Mana regeneration to continue while casting.
Natural Grace53Reduces the threat generated by your spells by 30%.
Shamanistic Focus101Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Water Shield101The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Earthbound151Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Trial by Fire152Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by -2 sec, and increases the duration of your Magma Totem by 20 sec.
Elemental Reach202Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards and reduces the cooldown of Totemic Projection by -20 sec.
Improved Stormstrike202When you Stormstrike, you have a 20% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 20% chance to reset each time you Dodge or Parry.
Lava Burst201You hurl molten lava at the target, dealing 123 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Lightning Overload203Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Mental Quickness202Increases your spell damage and healing by up to 30% of your Intellect.
Spirit Weapons201Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Maelstrom Weapon255When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Rage of the Farseer301Increases your attack speed by 30% for 25 sec.
Riptide301Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Warlock

52 talents in the Forever tree, 21 of them new names. In Classic Era this class has 50 across Affliction, Demonology, Destruction — the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Conflagrate, Curse of Exhaustion, Fel Domination.

New talentPoints spent firstRanksWhat the client says it does
Demonic Aegis52Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
Demonic Energies52You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
Fel Vitality53Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Improved Drains53Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
Molten Skin55Reduces all damage taken by 10%.
Soul Harvest52Killing a non-trivial target afflicted by your Drain Soul increases your Mana regeneration by 100% for 10 sec and allows 100% of normal Mana regeneration to continue while casting.
Improved Bane of Agony102Increases the damage done by your Bane of Agony by 2%.
Pandemic103Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
Agonizing Flames153Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
Decimation152Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 0% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
Demonic Brand153—
Malevolence155Increases the critical effect chance of your Shadow spells by 5%.
Bane of Havoc201Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Demonic Knowledge203Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
Fire and Brimstone203Increases the critical strike chance of your Conflagrate spell by 25%.
Improved Felhunter203Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by -6 sec.
Soul Siphon203Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
Shadow and Flame255Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
Demonic Pact301Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Incinerate301Deals 97 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Wrack301Tears the target apart from within, inflicting 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10% for 6 sec.

Warrior

52 talents in the Forever tree, 12 of them new names. In Classic Era this class has 52 across Arms, Fury, Protection — the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Raging Blows (new), Spearing Strike (new), Vanguard (new).

New talentPoints spent firstRanksWhat the client says it does
Improved Tactical Mastery55Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Lingering Rage55Increases the time before your Rage begins to decay after leaving combat by 0 sec.
Furious Precision103Increases your chance to hit with off-hand attacks by 10%.
Master of Defense102Grants you a 0% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Raging Blows151Reduces the Rage cost of your Cleave and Whirlwind abilities by -3.
Spearing Strike151A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Vanguard151Your Charge ability is now usable while in Defensive Stance.
Bloodthrill205Grants your Main Hand melee attacks against enemies afflicted by your Rend a 15% chance to allow an activation of Overpower.
Focused Rage203—
Weaponmaster205Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Bastion255Increases all damage you deal by 10% while a shield is equipped.
Gore Drinker252Your Enrage, Berserker Rage, Bloodrage, Death Wish, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.

What this page is not

A calculator. The Forever trees are buildable from these tables and the one on this site is still Classic Era's — see what changes in WoW Forever for why, and races and passives for who can play them.