WoW Forever classes and talents
The nine classes keep their 51 points and their gates — 5, 10, 15, 20, 25, 30 — and get new trees to spend them in: 471 talents against 432 in Classic Era, 141 of them under a name Classic Era never had.
Read from the WoW Forever beta client, build 1.60.1.69913. The beta moves; these numbers move with it.
Talents per class
| Class | Classic Era | Forever | New names | New race for the class |
|---|---|---|---|---|
| Druid | 47 | 51 | 17 | — |
| Hunter | 46 | 52 | 18 | Human |
| Mage | 49 | 54 | 11 | Orc |
| Paladin | 44 | 52 | 21 | Undead |
| Priest | 47 | 54 | 14 | Gnome |
| Rogue | 51 | 53 | 10 | — |
| Shaman | 46 | 50 | 17 | Dwarf |
| Warlock | 50 | 52 | 22 | Troll |
| Warrior | 52 | 53 | 11 | — |
Names are compared within the class, so a renamed talent counts as new and one that kept its name may still work differently. What a talent does is in its own line below, as the client writes it.
Druid
51 talents in the Forever tree, 17 of them new names. In Classic Era this class has 47 across Balance, Feral Combat, Restoration — the Classic Era calculator is still the one on this site.
Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Insect Swarm, Mangle (new), Swiftmend.
| New talent | Points spent first | Ranks | What the client says it does |
|---|---|---|---|
| Genesis | — | 5 | Increases the periodic damage and healing done by your spells and abilities by 1%. |
| Feral Swiftness | 5 | 2 | Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%. |
| Naturalist | 5 | 5 | — |
| Nature's Majesty | 5 | 2 | Increases your critical strike chance with spells and melee attacks by 1%. |
| Gift of the Earthmother | 10 | 1 | Reduces the global cooldown by -0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells. |
| Nature's Splendor | 10 | 1 | Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec. |
| Mangle | 15 | 1 | Mangle the target for 100% normal damage plus 26. |
| Shredding Attacks | 15 | 3 | Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by -6. |
| Eclipse | 20 | 3 | — |
| King of the Jungle | 20 | 3 | Tiger's Fury now instantly grants you 60 Energy. |
| Living Spirit | 20 | 3 | Increases your Spirit by 15%. |
| Overgrowth | 20 | 2 | Increases the maximum number of targets you may have affected by Entangling Roots by 2. |
| Predatory Instincts | 20 | 2 | Increases the critical strike damage bonus of your melee abilities by 20%. |
| Natural Reaction | 25 | 5 | Increases your dodge chance by 0%, and gives you a 3% chance to gain 5 Rage each time you dodge. |
| Rend and Tear | 25 | 5 | Increases damage done by your melee abilities on Bleeding targets by 20%. |
| Berserk | 30 | 1 | — |
| Wild Growth | 30 | 1 | Heals the target and their party for 280 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration. |
Hunter
52 talents in the Forever tree, 18 of them new names. In Classic Era this class has 46 across Beast Mastery, Marksmanship, Survival — the Classic Era calculator is still the one on this site.
Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Counterattack, Summon Hawk (new), Trueshot Aura.
| New talent | Points spent first | Ranks | What the client says it does |
|---|---|---|---|
| Deadly Aspects | — | 5 | While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec. |
| Improved Tracking | — | 5 | While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%. |
| Lethal Attacks | — | 5 | Increases your critical strike chance with all attacks by 1%. |
| Careful Aim | 5 | 5 | Increases your Attack Power by 100% of your Intellect. |
| Focused Fire | 5 | 2 | Increases all damage you and your pet deal by 2% while your pet is active. |
| Improved Stings | 5 | 3 | Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by -6 sec, and increases the duration of your Scorpid Sting ability by 45 sec. |
| Lone Wolf | 10 | 1 | You deal 20% increased damage with all attacks while you do not have an active pet. |
| Rapid Killing | 10 | 2 | Reduces the cooldown on your Rapid Fire ability by -2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%. |
| Predator's Edge | 15 | 5 | Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%. |
| Summon Hawk | 15 | 1 | — |
| Survival Tactics | 15 | 2 | Increases your chance to hit with your Trap and Feign Death abilities by 17%. |
| Expose Prey | 20 | 2 | Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec. |
| Rapid Recuperation | 20 | 2 | Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec. |
| Resourcefulness | 20 | 2 | Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec. |
| Strider Kick | 20 | 1 | A powerful kick that deals 100% melee weapon damage. |
| Survivalist's Discipline | 20 | 2 | Reduces the cooldown of your Trap and Deterrence abilities by 40%. |
| Lacerating Strikes | 30 | 1 | Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite. |
| Sniper Shot | 30 | 1 | A steady snipe that increases ranged damage by 160. |
Mage
54 talents in the Forever tree, 11 of them new names. In Classic Era this class has 49 across Arcane, Fire, Frost — the Classic Era calculator is still the one on this site.
Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Hot Streak (new), Ice Block, Missile Barrage (new).
| New talent | Points spent first | Ranks | What the client says it does |
|---|---|---|---|
| Improved Channeling | — | 5 | Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast. |
| Incineration | — | 3 | Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%. |
| Wake of Fire | — | 2 | Reduces the cooldown of your Fire Blast spell by -2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%. |
| Arcane Blast | 10 | 1 | — |
| Arcane Geometry | 10 | 2 | Increases the range of your Arcane spells by 6 yards. |
| Arcane Impact | 10 | 3 | Increases the critical strike chance of your Arcane spells by 6%. |
| Ice Lance | 10 | 1 | Deals 28 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets. |
| Arcane Shielding | 15 | 2 | Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%. |
| Hot Streak | 15 | 1 | Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times. |
| Missile Barrage | 15 | 1 | Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec. |
| Fingers of Frost | 20 | 2 | Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec. |
Paladin
52 talents in the Forever tree, 21 of them new names. In Classic Era this class has 44 across Holy, Protection, Retribution — the Classic Era calculator is still the one on this site.
Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Divine Favor, Sacred Arbiter (new), Swift Judgement (new).
| New talent | Points spent first | Ranks | What the client says it does |
|---|---|---|---|
| Improved Holy Strike | — | 2 | Reduces the cooldown of your Holy Strike ability by -2 sec. |
| Holy Conduit | 5 | 2 | Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%. |
| Improved Seals | 5 | 3 | Increases the damage done by your Seals and Judgements by 3%. |
| Improved Seal of Fury | 10 | 1 | When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%. |
| Purifying Power | 10 | 2 | Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 50%. |
| Reverence | 10 | 3 | Allows 30% of your Mana regeneration to continue while casting. |
| Sacred Duty | 10 | 2 | Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by -60 sec. |
| Sanctified Judgement | 10 | 3 | Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal. |
| Voice of Truth | 10 | 1 | Grants you immunity to Silence and Interrupt effects. Lasts 6 sec. |
| Crusade | 15 | 2 | Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets. |
| Infusion of Light | 15 | 2 | Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by -1.0 sec. |
| Sacred Arbiter | 15 | 1 | Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target. |
| Swift Judgement | 15 | 1 | Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%. |
| Consecrated Ground | 20 | 2 | Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration. |
| Divine Precision | 20 | 3 | Improves your chance to hit with Holy spells by 18%. |
| Templar's Bulwark | 20 | 1 | When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active. |
| Champion of the Light | 25 | 3 | Increases your spell damage and healing by up to 100% of your Intellect. |
| Instrument of Law | 25 | 2 | Reduces the cast time of your Hammer of Wrath by -1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active. |
| Iron Creed | 25 | 5 | Increases the threat generated by your Holy Strike ability 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 15% for 6 sec. |
| Light's Vigil | 30 | 1 | Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 324, or enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party. |
| Twist of Light | 30 | 1 | When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo. |
Priest
54 talents in the Forever tree, 14 of them new names. In Classic Era this class has 47 across Discipline, Holy, Shadow — the Classic Era calculator is still the one on this site.
Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Binding Heal (new), Soul Warding (new), Vampiric Embrace.
| New talent | Points spent first | Ranks | What the client says it does |
|---|---|---|---|
| Power in Light | — | 5 | Your Smite and Penance spells deal 15% increased damage to targets afflicted with your Holy Fire. |
| Twilight Focus | — | 3 | Gives you a 70% chance to avoid interruption caused by damage while casting any spell. |
| Twin Disciplines | — | 5 | Increases the damage and healing of your instant cast spells by 5%. |
| Holy Precision | 5 | 3 | Improves your chance to hit with Holy spells by 18%. |
| Improved Mind Flay | 10 | 2 | Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%. |
| Binding Heal | 15 | 1 | Heals a friendly target and the caster for 247. Low threat. |
| Soul Warding | 15 | 1 | Reduces the cooldown on your Power Word: Shield spell by -4 sec and reduces its mana cost by 15%. |
| Devouring Contagion | 20 | 2 | Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration. |
| Litany of Light | 20 | 2 | When you cast a healing spell, gain Mana equal to 20% of the base cost of the spell if your previous heal was a different spell. |
| Penance | 20 | 1 | Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec. |
| Renewed Hope | 20 | 5 | Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by -5 sec. |
| Divine Aegis | 25 | 3 | Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec. |
| Early Demise | 25 | 2 | Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%. |
| Prayer of Mending | 30 | 1 | — |
Rogue
53 talents in the Forever tree, 10 of them new names. In Classic Era this class has 51 across Assassination, Combat, Subtlety — the Classic Era calculator is still the one on this site.
Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Cold Blood, Flawless Execution (new), Premeditation.
| New talent | Points spent first | Ranks | What the client says it does |
|---|---|---|---|
| Dirty Tricks | 5 | 2 | Reduces the Energy cost of your Sap and Blind abilities by 50%. |
| Puncturing Wounds | 5 | 3 | Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point. |
| Improved Distract | 10 | 2 | — |
| Flawless Execution | 15 | 1 | Reduces the Energy cost of your Eviscerate ability by 10. |
| Hack and Slash | 20 | 5 | Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor. |
| Mutilate | 20 | 1 | — |
| Cutthroat | 25 | 5 | Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth. |
| Quietus | 25 | 5 | Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health. |
| Thousand Cuts | 30 | 1 | — |
| Venom | 30 | 1 | Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds |
Shaman
50 talents in the Forever tree, 17 of them new names. In Classic Era this class has 46 across Elemental, Enhancement, Restoration — the Classic Era calculator is still the one on this site.
Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Call of Thunder, Mana Tide Totem, Stormstrike.
| New talent | Points spent first | Ranks | What the client says it does |
|---|---|---|---|
| Mental Dexterity | 5 | 3 | Increases your Attack Power by an amount equal to 100% of your Intellect. |
| Mindfulness | 5 | 3 | Allows 5% of your Mana regeneration to continue while casting. |
| Natural Grace | 5 | 3 | Reduces the threat generated by your spells by 30%. |
| Shamanistic Focus | 10 | 1 | Reduces the mana cost of your Shock and Lightning Shield spells by 45%. |
| Water Shield | 10 | 1 | The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time. |
| Improved Fire Nova | 15 | 2 | Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by -2 sec. |
| Earthbound | 20 | 1 | Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast. |
| Elemental Reach | 20 | 2 | Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards. |
| Improved Stormstrike | 20 | 2 | When you Stormstrike, you have a 20% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 20% chance to reset each time you Dodge or Parry. |
| Lightning Overload | 20 | 3 | Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat. |
| Mental Quickness | 20 | 2 | Increases your spell damage and healing by up to 30% of your Intellect. |
| Spirit Weapons | 20 | 1 | Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active. |
| Elemental Alacrity | 25 | 3 | Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by -0.20 sec. |
| Maelstrom Weapon | 25 | 5 | When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec. |
| Lava Burst | 30 | 1 | You hurl molten lava at the target, dealing 113 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage. |
| Rage of the Farseer | 30 | 1 | Increases your melee attack speed and spell casting speed by 30% for 25 sec. |
| Riptide | 30 | 1 | Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. |
Warlock
52 talents in the Forever tree, 22 of them new names. In Classic Era this class has 50 across Affliction, Demonology, Destruction — the Classic Era calculator is still the one on this site.
Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Conflagrate, Curse of Exhaustion, Fel Domination.
| New talent | Points spent first | Ranks | What the client says it does |
|---|---|---|---|
| Demonic Aegis | 5 | 2 | Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%. |
| Demonic Energies | 5 | 2 | You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain. |
| Fel Vitality | 5 | 3 | Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%. |
| Improved Drains | 5 | 3 | Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%. |
| Malediction | 5 | 5 | Increases all periodic damage done by your Warlock spells by 10%. |
| Molten Skin | 5 | 5 | Reduces all damage taken by 10%. |
| Soul Harvesting | 5 | 2 | You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration. |
| Improved Bane of Agony | 10 | 2 | Increases the damage done by your Bane of Agony by 2%. |
| Pandemic | 10 | 3 | Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%. |
| Agonizing Flames | 15 | 3 | Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%. |
| Decimation | 15 | 2 | Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 0% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards. |
| Demonic Brand | 15 | 3 | — |
| Malevolence | 15 | 5 | Increases the critical effect chance of your Shadow spells by 5%. |
| Bane of Havoc | 20 | 1 | Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target. |
| Demonic Knowledge | 20 | 3 | Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active. |
| Fire and Brimstone | 20 | 3 | Increases the critical strike chance of your Conflagrate spell by 25%. |
| Improved Felhunter | 20 | 3 | Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by -6 sec. |
| Soul Siphon | 20 | 3 | Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%. |
| Shadow and Flame | 25 | 5 | Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard. |
| Demonic Pact | 30 | 1 | Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect. |
| Incinerate | 30 | 1 | Deals 97 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate. |
| Wrack | 30 | 1 | Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec. |
Warrior
53 talents in the Forever tree, 11 of them new names. In Classic Era this class has 52 across Arms, Fury, Protection — the Classic Era calculator is still the one on this site.
Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Raging Blows (new), Spearing Strike (new), Vanguard (new).
| New talent | Points spent first | Ranks | What the client says it does |
|---|---|---|---|
| Improved Tactical Mastery | 5 | 5 | Tactical Mastery lets you retain up to an additional 15 Rage when you change stances. |
| Boundless Rage | 10 | 3 | Increases your maximum Rage by 30. |
| Master of Defense | 10 | 2 | Grants you a 0% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped. |
| Raging Blows | 15 | 1 | Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by -2. |
| Spearing Strike | 15 | 1 | A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. |
| Vanguard | 15 | 1 | Your Charge ability is now usable while in Defensive Stance. |
| Bastion | 20 | 5 | Increases all damage you deal by 10% while a shield is equipped. |
| Bloodthrill | 20 | 5 | Your melee attacks against targets afflicted by your Rend have a 15% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec. |
| Precision | 20 | 3 | Improves your chance to hit by 3%. |
| Weaponmaster | 20 | 5 | Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |
| Focused Rage | 25 | 3 | — |
What this page is not
A calculator. The Forever trees are buildable from these tables and the one on this site is still Classic Era's — see what changes in WoW Forever for why, and races and passives for who can play them.