WoW Forever classes and talents

The nine classes keep their 51 points and their gates — 5, 10, 15, 20, 25, 30 — and get new trees to spend them in: 471 talents against 432 in Classic Era, 141 of them under a name Classic Era never had.

Read from the WoW Forever beta client, build 1.60.1.69913. The beta moves; these numbers move with it.

Talents per class

ClassClassic EraForeverNew namesNew race for the class
Druid475117
Hunter465218Human
Mage495411Orc
Paladin445221Undead
Priest475414Gnome
Rogue515310
Shaman465017Dwarf
Warlock505222Troll
Warrior525311

Names are compared within the class, so a renamed talent counts as new and one that kept its name may still work differently. What a talent does is in its own line below, as the client writes it.

Druid

51 talents in the Forever tree, 17 of them new names. In Classic Era this class has 47 across Balance, Feral Combat, Restoration the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Insect Swarm, Mangle (new), Swiftmend.

New talentPoints spent firstRanksWhat the client says it does
Genesis5Increases the periodic damage and healing done by your spells and abilities by 1%.
Feral Swiftness52Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Naturalist55
Nature's Majesty52Increases your critical strike chance with spells and melee attacks by 1%.
Gift of the Earthmother101Reduces the global cooldown by -0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Nature's Splendor101Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Mangle151Mangle the target for 100% normal damage plus 26.
Shredding Attacks153Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by -6.
Eclipse203
King of the Jungle203Tiger's Fury now instantly grants you 60 Energy.
Living Spirit203Increases your Spirit by 15%.
Overgrowth202Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Predatory Instincts202Increases the critical strike damage bonus of your melee abilities by 20%.
Natural Reaction255Increases your dodge chance by 0%, and gives you a 3% chance to gain 5 Rage each time you dodge.
Rend and Tear255Increases damage done by your melee abilities on Bleeding targets by 20%.
Berserk301
Wild Growth301Heals the target and their party for 280 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Hunter

52 talents in the Forever tree, 18 of them new names. In Classic Era this class has 46 across Beast Mastery, Marksmanship, Survival the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Counterattack, Summon Hawk (new), Trueshot Aura.

New talentPoints spent firstRanksWhat the client says it does
Deadly Aspects5While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Improved Tracking5While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Lethal Attacks5Increases your critical strike chance with all attacks by 1%.
Careful Aim55Increases your Attack Power by 100% of your Intellect.
Focused Fire52Increases all damage you and your pet deal by 2% while your pet is active.
Improved Stings53Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by -6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Lone Wolf101You deal 20% increased damage with all attacks while you do not have an active pet.
Rapid Killing102Reduces the cooldown on your Rapid Fire ability by -2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Predator's Edge155Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%.
Summon Hawk151
Survival Tactics152Increases your chance to hit with your Trap and Feign Death abilities by 17%.
Expose Prey202Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.
Rapid Recuperation202Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
Resourcefulness202Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Strider Kick201A powerful kick that deals 100% melee weapon damage.
Survivalist's Discipline202Reduces the cooldown of your Trap and Deterrence abilities by 40%.
Lacerating Strikes301Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
Sniper Shot301A steady snipe that increases ranged damage by 160.

Mage

54 talents in the Forever tree, 11 of them new names. In Classic Era this class has 49 across Arcane, Fire, Frost the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Hot Streak (new), Ice Block, Missile Barrage (new).

New talentPoints spent firstRanksWhat the client says it does
Improved Channeling5Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Incineration3Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Wake of Fire2Reduces the cooldown of your Fire Blast spell by -2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 20 sec by 50%.
Arcane Blast101
Arcane Geometry102Increases the range of your Arcane spells by 6 yards.
Arcane Impact103Increases the critical strike chance of your Arcane spells by 6%.
Ice Lance101Deals 28 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Arcane Shielding152Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Hot Streak151Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 15 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Missile Barrage151Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Fingers of Frost202Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.

Paladin

52 talents in the Forever tree, 21 of them new names. In Classic Era this class has 44 across Holy, Protection, Retribution the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Divine Favor, Sacred Arbiter (new), Swift Judgement (new).

New talentPoints spent firstRanksWhat the client says it does
Improved Holy Strike2Reduces the cooldown of your Holy Strike ability by -2 sec.
Holy Conduit52Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.
Improved Seals53Increases the damage done by your Seals and Judgements by 3%.
Improved Seal of Fury101When Seal of Fury's shield is fully absorbed, restore 0 Mana, increased by 15% per level the attacker is above you, up to 45%.
Purifying Power102Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 50%.
Reverence103Allows 30% of your Mana regeneration to continue while casting.
Sacred Duty102Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by -60 sec.
Sanctified Judgement103Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Voice of Truth101Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Crusade152Increases all damage dealt by 2%. Increased by an additional 2% against Demon and Undead targets.
Infusion of Light152Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by -1.0 sec.
Sacred Arbiter151Increases the damage of your Holy Strike ability by 10% and causes it to refresh all Judgement effects on the target.
Swift Judgement151Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.
Consecrated Ground202Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.
Divine Precision203Improves your chance to hit with Holy spells by 18%.
Templar's Bulwark201When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.
Champion of the Light253Increases your spell damage and healing by up to 100% of your Intellect.
Instrument of Law252Reduces the cast time of your Hammer of Wrath by -1.0 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.
Iron Creed255Increases the threat generated by your Holy Strike ability 30%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 15% for 6 sec.
Light's Vigil301Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes friendly targets to heal their party for 324, or enemy targets to suffer 182 Holy damage and refund 75% of Light's Vigil's Mana cost. You may only have 1 Light's Vigil active per Paladin, per party.
Twist of Light301When you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

Priest

54 talents in the Forever tree, 14 of them new names. In Classic Era this class has 47 across Discipline, Holy, Shadow the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Binding Heal (new), Soul Warding (new), Vampiric Embrace.

New talentPoints spent firstRanksWhat the client says it does
Power in Light5Your Smite and Penance spells deal 15% increased damage to targets afflicted with your Holy Fire.
Twilight Focus3Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Twin Disciplines5Increases the damage and healing of your instant cast spells by 5%.
Holy Precision53Improves your chance to hit with Holy spells by 18%.
Improved Mind Flay102Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Binding Heal151Heals a friendly target and the caster for 247. Low threat.
Soul Warding151Reduces the cooldown on your Power Word: Shield spell by -4 sec and reduces its mana cost by 15%.
Devouring Contagion202Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague it is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Litany of Light202When you cast a healing spell, gain Mana equal to 20% of the base cost of the spell if your previous heal was a different spell.
Penance201Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Renewed Hope205Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by -5 sec.
Divine Aegis253Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
Early Demise252Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Prayer of Mending301

Rogue

53 talents in the Forever tree, 10 of them new names. In Classic Era this class has 51 across Assassination, Combat, Subtlety the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Cold Blood, Flawless Execution (new), Premeditation.

New talentPoints spent firstRanksWhat the client says it does
Dirty Tricks52Reduces the Energy cost of your Sap and Blind abilities by 50%.
Puncturing Wounds53Increases the critical strike chance of your Backstab by 30% and your Mutilate by 15%, and gives Backstab a 45% chance to add an additional Combo Point.
Improved Distract102
Flawless Execution151Reduces the Energy cost of your Eviscerate ability by 10.
Hack and Slash205Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Sword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target. |CFFFFFFFFDagger/Fist:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace:|R Your attacks ignore 15% of your target's armor.
Mutilate201
Cutthroat255Your Backstab has a 15% chance to cause your next Ambush within 10 sec to not require Stealth.
Quietus255Your Sinister Strike, Ghostly Strike, and Hemorrhage abilities cause 10% more damage against targets below 35% health.
Thousand Cuts301
Venom301Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point: 1 point : 9 seconds 2 points: 12 seconds 3 points: 15 seconds 4 points: 18 seconds 5 points: 21 seconds

Shaman

50 talents in the Forever tree, 17 of them new names. In Classic Era this class has 46 across Elemental, Enhancement, Restoration the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Call of Thunder, Mana Tide Totem, Stormstrike.

New talentPoints spent firstRanksWhat the client says it does
Mental Dexterity53Increases your Attack Power by an amount equal to 100% of your Intellect.
Mindfulness53Allows 5% of your Mana regeneration to continue while casting.
Natural Grace53Reduces the threat generated by your spells by 30%.
Shamanistic Focus101Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Water Shield101The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Improved Fire Nova152Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by -2 sec.
Earthbound201Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Elemental Reach202Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
Improved Stormstrike202When you Stormstrike, you have a 20% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 20% chance to reset each time you Dodge or Parry.
Lightning Overload203Gives your Lightning Bolt and Chain Lightning spells a 30% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Mental Quickness202Increases your spell damage and healing by up to 30% of your Intellect.
Spirit Weapons201Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Elemental Alacrity253Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by -0.20 sec.
Maelstrom Weapon255When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Lava Burst301You hurl molten lava at the target, dealing 113 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Rage of the Farseer301Increases your melee attack speed and spell casting speed by 30% for 25 sec.
Riptide301Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

Warlock

52 talents in the Forever tree, 22 of them new names. In Classic Era this class has 50 across Affliction, Demonology, Destruction the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Conflagrate, Curse of Exhaustion, Fel Domination.

New talentPoints spent firstRanksWhat the client says it does
Demonic Aegis52Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
Demonic Energies52You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
Fel Vitality53Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Improved Drains53Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
Malediction55Increases all periodic damage done by your Warlock spells by 10%.
Molten Skin55Reduces all damage taken by 10%.
Soul Harvesting52You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
Improved Bane of Agony102Increases the damage done by your Bane of Agony by 2%.
Pandemic103Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
Agonizing Flames153Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
Decimation152Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 0% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
Demonic Brand153
Malevolence155Increases the critical effect chance of your Shadow spells by 5%.
Bane of Havoc201Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Demonic Knowledge203Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
Fire and Brimstone203Increases the critical strike chance of your Conflagrate spell by 25%.
Improved Felhunter203Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by -6 sec.
Soul Siphon203Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
Shadow and Flame255Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
Demonic Pact301Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Incinerate301Deals 97 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Wrack301Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.

Warrior

53 talents in the Forever tree, 11 of them new names. In Classic Era this class has 52 across Arms, Fury, Protection the Classic Era calculator is still the one on this site.

Behind the 15-point gate, one per specialisation and one point each — the “talent at 16 points”: Raging Blows (new), Spearing Strike (new), Vanguard (new).

New talentPoints spent firstRanksWhat the client says it does
Improved Tactical Mastery55Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Boundless Rage103Increases your maximum Rage by 30.
Master of Defense102Grants you a 0% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.
Raging Blows151Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by -2.
Spearing Strike151A brutal attack that deals 40% weapon damage. Deals an additional 80% weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
Vanguard151Your Charge ability is now usable while in Defensive Stance.
Bastion205Increases all damage you deal by 10% while a shield is equipped.
Bloodthrill205Your melee attacks against targets afflicted by your Rend have a 15% chance to activate your Overpower ability for 1 attack on your current target. Lasts 6 sec.
Precision203Improves your chance to hit by 3%.
Weaponmaster205Gives your melee weapon attacks a benefit depending on the weapon. |CFFFFFFFFAxe/Polearm:|R Increases your critical strike chance by 5%. |CFFFFFFFFMace/Staff:|R Your attacks ignore 15% of your target's armor. |CFFFFFFFFSword:|R Your successful melee attacks have a 5% chance to trigger an extra attack on the target.
Focused Rage253

What this page is not

A calculator. The Forever trees are buildable from these tables and the one on this site is still Classic Era's — see what changes in WoW Forever for why, and races and passives for who can play them.