WoW Classic Druid Talent Calculator51 points at level 60. Click to spend one, right-click to take it back — the link in your address bar always holds the build you are looking at. Read the Druid guide.51 points left0 / 0 / 0Copy linkResetBalance00/5Improved WrathRank 1 of 5Reduces the cast time of your Wrath spell by 0.1 sec.0/1Nature's GraspRank 1 of 1While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. $n charge. Lasts 45 sec.0/4Improved Nature's GraspRank 1 of 4Increases the chance for your Nature's Grasp to entangle an enemy by 15%.0/3Improved Entangling RootsRank 1 of 3Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.Requires 5 points in Balance0/5Improved MoonfireRank 1 of 5Increases the damage and critical strike chance of your Moonfire spell by 2%.Requires 5 points in Balance0/5Natural WeaponsRank 1 of 5Increases the damage you deal with physical attacks in all forms by 2%.Requires 5 points in Balance0/3Natural ShapeshifterRank 1 of 3Reduces the mana cost of all shapeshifting by 10%.Requires 5 points in Balance0/3Improved ThornsRank 1 of 3Increases damage caused by your Thorns spell by 25%.Requires 10 points in Balance0/1Omen of ClarityRank 1 of 1Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 600 sec.Requires 10 points in Balance0/2Nature's ReachRank 1 of 2Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.Requires 10 points in Balance0/5VengeanceRank 1 of 5Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.Requires 15 points in Balance0/5Improved StarfireRank 1 of 5Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.Requires 15 points in Balance0/1Nature's GraceRank 1 of 1All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by $/1000;16886S1 sec.Requires 20 points in Balance0/3MoonglowRank 1 of 3Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.Requires 20 points in Balance0/5MoonfuryRank 1 of 5Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.Requires 25 points in Balance0/1Moonkin FormRank 1 of 1Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within $24907a1 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.Requires 30 points in BalanceFeral Combat00/5FerocityRank 1 of 5Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.0/5Feral AggressionRank 1 of 5Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.0/5Feral InstinctRank 1 of 5Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.Requires 5 points in Feral Combat0/2Brutal ImpactRank 1 of 2Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.Requires 5 points in Feral Combat0/5Thick HideRank 1 of 5Increases your Armor contribution from items by 2%.Requires 5 points in Feral Combat0/2Feline SwiftnessRank 1 of 2Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.Requires 10 points in Feral Combat0/1Feral ChargeRank 1 of 1Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.Requires 10 points in Feral Combat0/3Sharpened ClawsRank 1 of 3Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.Requires 10 points in Feral Combat0/2Improved ShredRank 1 of 2Reduces the Energy cost of your Shred ability by 6.Requires 15 points in Feral Combat0/3Predatory StrikesRank 1 of 3Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.Requires 15 points in Feral Combat0/2Blood FrenzyRank 1 of 2Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.Requires 15 points in Feral Combat0/2Primal FuryRank 1 of 2Gives you a 50% chance to gain an additional $/10;16959s1 Rage anytime you get a critical strike while in Bear and Dire Bear Form.Requires 15 points in Feral Combat0/2Savage FuryRank 1 of 2Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.Requires 20 points in Feral Combat0/1Faerie Fire (Feral)Rank 1 of 1Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.Requires 20 points in Feral Combat0/5Heart of the WildRank 1 of 5Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.Requires 25 points in Feral Combat0/1Leader of the PackRank 1 of 1While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within $24932a1 yards by 3%.Requires 30 points in Feral CombatRestoration00/5Improved Mark of the WildRank 1 of 5Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.0/5FurorRank 1 of 5Gives you 20% chance to gain $/10;17057s1 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.0/5Improved Healing TouchRank 1 of 5Reduces the cast time of your Healing Touch spell by 0.1 sec.Requires 5 points in Restoration0/5Nature's FocusRank 1 of 5Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.Requires 5 points in Restoration0/2Improved EnrageRank 1 of 2The Enrage ability now instantly generates $/10;17080s1 Rage.Requires 5 points in Restoration0/3ReflectionRank 1 of 3Allows 5% of your Mana regeneration to continue while casting.Requires 10 points in Restoration0/1Insect SwarmRank 1 of 1The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 11 Nature damage over 12 sec.Requires 10 points in Restoration0/5SubtletyRank 1 of 5Reduces the threat generated by your Healing spells by 4%.Requires 10 points in Restoration0/5Tranquil SpiritRank 1 of 5Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.Requires 15 points in Restoration0/3Improved RejuvenationRank 1 of 3Increases the effect of your Rejuvenation spell by 5%.Requires 15 points in Restoration0/1Nature's SwiftnessRank 1 of 1When activated, your next Nature spell becomes an instant cast spell.Requires 20 points in Restoration0/5Gift of NatureRank 1 of 5Increases the effect of all healing spells by 2%.Requires 20 points in Restoration0/2Improved TranquilityRank 1 of 2Reduces threat caused by Tranquility by 50%.Requires 20 points in Restoration0/5Improved RegrowthRank 1 of 5Increases the critical effect chance of your Regrowth spell by 10%.Requires 25 points in Restoration0/1SwiftmendRank 1 of 1Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.Requires 30 points in RestorationOther classesWarriorPaladinHunterRoguePriestShamanMageWarlock