WoW Classic Druid Talent Calculator 51 points at level 60. Click to spend one, right-click to take it back — the link in your address bar always holds the build you are looking at. Read the Druid guide .
51 points left0 / 0 / 0 Copy link Reset 0/5 Improved Wrath Rank 1 of 5 Reduces the cast time of your Wrath spell by 0.1 sec.0/1 Nature's Grasp Rank 1 of 1 While active, any time an enemy strikes the caster they have a 35% chance to become afflicted by Entangling Roots (Rank 1). Only useable outdoors. $n charge. Lasts 45 sec.0/4 Improved Nature's Grasp Rank 1 of 4 Increases the chance for your Nature's Grasp to entangle an enemy by 15%.0/3 Improved Entangling Roots Rank 1 of 3 Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.Requires 5 points in Balance 0/5 Improved Moonfire Rank 1 of 5 Increases the damage and critical strike chance of your Moonfire spell by 2%.Requires 5 points in Balance 0/5 Natural Weapons Rank 1 of 5 Increases the damage you deal with physical attacks in all forms by 2%.Requires 5 points in Balance 0/3 Natural Shapeshifter Rank 1 of 3 Reduces the mana cost of all shapeshifting by 10%.Requires 5 points in Balance 0/3 Improved Thorns Rank 1 of 3 Increases damage caused by your Thorns spell by 25%.Requires 10 points in Balance 0/1 Omen of Clarity Rank 1 of 1 Imbues the Druid with natural energy. Each of the Druid's melee attacks has a chance of causing the caster to enter a Clearcasting state. The Clearcasting state reduces the Mana, Rage or Energy cost of your next damage or healing spell or offensive ability by 100%. Lasts 600 sec.Requires 10 points in Balance 0/2 Nature's Reach Rank 1 of 2 Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.Requires 10 points in Balance 0/5 Vengeance Rank 1 of 5 Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.Requires 15 points in Balance 0/5 Improved Starfire Rank 1 of 5 Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.Requires 15 points in Balance 0/1 Nature's Grace Rank 1 of 1 All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by $/1000;16886S1 sec.Requires 20 points in Balance 0/3 Moonglow Rank 1 of 3 Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.Requires 20 points in Balance 0/5 Moonfury Rank 1 of 5 Increases the damage done by your Starfire, Moonfire and Wrath spells by 2%.Requires 25 points in Balance 0/1 Moonkin Form Rank 1 of 1 Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within $24907a1 yards have their spell critical chance increased by 3%. The Moonkin can only cast Balance spells while shapeshifted.
The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.Requires 30 points in Balance 0/5 Ferocity Rank 1 of 5 Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.0/5 Feral Aggression Rank 1 of 5 Increases the Attack Power reduction of your Demoralizing Roar by 8% and the damage caused by your Ferocious Bite by 3%.0/5 Feral Instinct Rank 1 of 5 Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.Requires 5 points in Feral Combat 0/2 Brutal Impact Rank 1 of 2 Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.Requires 5 points in Feral Combat 0/5 Thick Hide Rank 1 of 5 Increases your Armor contribution from items by 2%.Requires 5 points in Feral Combat 0/2 Feline Swiftness Rank 1 of 2 Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.Requires 10 points in Feral Combat 0/1 Feral Charge Rank 1 of 1 Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.Requires 10 points in Feral Combat 0/3 Sharpened Claws Rank 1 of 3 Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.Requires 10 points in Feral Combat 0/2 Improved Shred Rank 1 of 2 Reduces the Energy cost of your Shred ability by 6.Requires 15 points in Feral Combat 0/3 Predatory Strikes Rank 1 of 3 Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.Requires 15 points in Feral Combat 0/2 Blood Frenzy Rank 1 of 2 Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.Requires 15 points in Feral Combat 0/2 Primal Fury Rank 1 of 2 Gives you a 50% chance to gain an additional $/10;16959s1 Rage anytime you get a critical strike while in Bear and Dire Bear Form.Requires 15 points in Feral Combat 0/2 Savage Fury Rank 1 of 2 Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.Requires 20 points in Feral Combat 0/1 Faerie Fire (Feral) Rank 1 of 1 Decrease the armor of the target by 175 for 40 sec. While affected, the target cannot stealth or turn invisible.Requires 20 points in Feral Combat 0/5 Heart of the Wild Rank 1 of 5 Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.Requires 25 points in Feral Combat 0/1 Leader of the Pack Rank 1 of 1 While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within $24932a1 yards by 3%.Requires 30 points in Feral Combat 0/5 Improved Mark of the Wild Rank 1 of 5 Increases the effects of your Mark of the Wild and Gift of the Wild spells by 7%.0/5 Furor Rank 1 of 5 Gives you 20% chance to gain $/10;17057s1 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.0/5 Improved Healing Touch Rank 1 of 5 Reduces the cast time of your Healing Touch spell by 0.1 sec.Requires 5 points in Restoration 0/5 Nature's Focus Rank 1 of 5 Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.Requires 5 points in Restoration 0/2 Improved Enrage Rank 1 of 2 The Enrage ability now instantly generates $/10;17080s1 Rage.Requires 5 points in Restoration 0/3 Reflection Rank 1 of 3 Allows 5% of your Mana regeneration to continue while casting.Requires 10 points in Restoration 0/1 Insect Swarm Rank 1 of 1 The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 11 Nature damage over 12 sec.Requires 10 points in Restoration 0/5 Subtlety Rank 1 of 5 Reduces the threat generated by your Healing spells by 4%.Requires 10 points in Restoration 0/5 Tranquil Spirit Rank 1 of 5 Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.Requires 15 points in Restoration 0/3 Improved Rejuvenation Rank 1 of 3 Increases the effect of your Rejuvenation spell by 5%.Requires 15 points in Restoration 0/1 Nature's Swiftness Rank 1 of 1 When activated, your next Nature spell becomes an instant cast spell.Requires 20 points in Restoration 0/5 Gift of Nature Rank 1 of 5 Increases the effect of all healing spells by 2%.Requires 20 points in Restoration 0/2 Improved Tranquility Rank 1 of 2 Reduces threat caused by Tranquility by 50%.Requires 20 points in Restoration 0/5 Improved Regrowth Rank 1 of 5 Increases the critical effect chance of your Regrowth spell by 10%.Requires 25 points in Restoration 0/1 Swiftmend Rank 1 of 1 Consumes a Rejuvenation or Regrowth effect on a friendly target to instantly heal them an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.Requires 30 points in Restoration Saved specs Your spec is already in the address bar — copy the link and it works for anyone, with no account. 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