Stranglekelp is unique among herbs in Azeroth, known for growing in water and along stunning coastlines. Acquiring this elusive herb involves a mix of aquatic adventures, battling water-dwelling creatures, or engaging in trade.
Herbalism
Herbalists with a keen eye can find Stranglekelp in the watery depths of Azeroth's oceans, rivers, and lakes, often in coastal zones. Gathering this herb requires readiness for underwater exploration, making it a thrilling task for those who dare to dive deep.
Fishing
Anglers rejoice! Stranglekelp occasionally graces your fishing line as a surprise catch. While fishing in high-level zones, don't be shocked if instead of a fish, you reel in this valuable herb. It's a reminder that patience can indeed lead to unexpected treasure.
Drop
While not commonly dropped, certain aquatic mobs in Azeroth can occasionally yield Stranglekelp as loot, particularly those found near the herb's underwater habitats. Adventurers should be prepared for potential underwater skirmishes to gather this resource.
Auction House
Given the specific challenges in gathering Stranglekelp, the Auction House is a popular place for those seeking to acquire it quickly, albeit at a price. Its rarity and demand in crafting make it a valuable commodity.
Uses of Stranglekelp
Stranglekelp is not just another herb; its unique properties make it indispensable in various crafting professions, contributing to its high demand across Azeroth.
Alchemy
In the world of alchemy, Stranglekelp is a sought-after ingredient. It's crucial for mid- to high-level alchemy potions and elixirs, often those associated with water-breathing, health regeneration, and protection from the elements. Its rarity and underwater origin contribute to the mystique and potency of the concoctions it helps create.
Auction House
For traders, Stranglekelp represents a significant opportunity for profit. Whether sold raw or utilized in alchemy or cooking recipes, its scarcity and specific gathering requirements often translate to a strong market price. Savvy traders and crafters familiar with the ebb and flow of Azeroth's economy can benefit significantly from this aquatic herb.
Where to get Stranglekelp
Where it grows
542 recorded spawns across 16 zones, densest first. These are player recordings rather than a spawn table, so the ordering is by how often it was actually found.
118
78
67
64
56
36
29
25
16
16
13
11
8
3
1
1
Found inside
Contained in 6 items.
Evergreen Herb Casing — 4.0%
Scum Covered Bag — 2.4%
Oozing Bag — 1.6%
Torwa's Pouch — 1.0%
Un'Goro Tested Sample — 0.6%
Corrupt Tested Sample — 0.5%
542 recorded Stranglekelp spawns across 16 zones, densest first. Each map marks where this herb itself was found — and 9 of them also carry that zone’s herb farming loop.
Stranglethorn Vale — 118 recorded spawns, 18 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. The gold trail is the herb farming loop this site draws for Stranglethorn Vale — it is routed past everything that grows here, not around Stranglekelp alone.
Wetlands — 78 recorded spawns, 13 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. The gold trail is the herb farming loop this site draws for Wetlands — it is routed past everything that grows here, not around Stranglekelp alone.
Westfall — 67 recorded spawns, 20 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. No farming loop is drawn for Westfall: the ones on this site are traced from routes somebody walked, and only nineteen zones have one. The markers are the recorded spawns themselves.
Ashenvale — 64 recorded spawns, 16 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. No farming loop is drawn for Ashenvale: the ones on this site are traced from routes somebody walked, and only nineteen zones have one. The markers are the recorded spawns themselves.
The Barrens — 56 recorded spawns, 7 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. The gold trail is the herb farming loop this site draws for The Barrens — it is routed past everything that grows here, not around Stranglekelp alone.
Darkshore — 36 recorded spawns, 10 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. The gold trail is the herb farming loop this site draws for Darkshore — it is routed past everything that grows here, not around Stranglekelp alone.
Hillsbrad Foothills — 29 recorded spawns, 11 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. The gold trail is the herb farming loop this site draws for Hillsbrad Foothills — it is routed past everything that grows here, not around Stranglekelp alone.
Desolace — 25 recorded spawns, 8 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. No farming loop is drawn for Desolace: the ones on this site are traced from routes somebody walked, and only nineteen zones have one. The markers are the recorded spawns themselves.
Feralas — 16 recorded spawns, 4 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. No farming loop is drawn for Feralas: the ones on this site are traced from routes somebody walked, and only nineteen zones have one. The markers are the recorded spawns themselves.
Tanaris — 16 recorded spawns, 6 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. The gold trail is the herb farming loop this site draws for Tanaris — it is routed past everything that grows here, not around Stranglekelp alone.
The Hinterlands — 13 recorded spawns, 5 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. The gold trail is the herb farming loop this site draws for The Hinterlands — it is routed past everything that grows here, not around Stranglekelp alone.
Dustwallow Marsh — 11 recorded spawns, 6 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. No farming loop is drawn for Dustwallow Marsh: the ones on this site are traced from routes somebody walked, and only nineteen zones have one. The markers are the recorded spawns themselves.
Swamp of Sorrows — 8 recorded spawns, 7 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. No farming loop is drawn for Swamp of Sorrows: the ones on this site are traced from routes somebody walked, and only nineteen zones have one. The markers are the recorded spawns themselves.
Silverpine Forest — 3 recorded spawns, every one marked. The gold trail is the herb farming loop this site draws for Silverpine Forest — it is routed past everything that grows here, not around Stranglekelp alone.
Arathi Highlands — 1 recorded spawns, every one marked. The gold trail is the herb farming loop this site draws for Arathi Highlands — it is routed past everything that grows here, not around Stranglekelp alone.
Azshara — 1 recorded spawns, every one marked. No farming loop is drawn for Azshara: the ones on this site are traced from routes somebody walked, and only nineteen zones have one. The markers are the recorded spawns themselves.
Where to fish Stranglekelp
17 stretches of water across 16 zones, from the game’s own fishing tables. The best of them is Stonetalon Mountains in Stonetalon Mountains at 4% a cast, which needs 55 fishing. Zones are ordered by their best water. The pools are shaded on each map — 474 spawns, and a pool is worth far more per cast than the water around it.
Stonetalon Mountains — fishable from 55 skillFloating Wreckage — 20 pools at 20%, shaded where they crowd
Water in Stonetalon Mountains that yields Stranglekelp
Where
Per cast
Fishing
Open water
4%
55
Alterac Mountains — fishable from 130 skillFloating Wreckage — 12 pools at 20%, shaded where they crowd
Water in Alterac Mountains that yields Stranglekelp
Where
Per cast
Fishing
Open water
3%
130
Stranglethorn Vale — fishable from 130 skillFloating Wreckage — 100 pools at 20%, shaded where they crowd
Water in Stranglethorn Vale that yields Stranglekelp
Where
Per cast
Fishing
Open water
2.6%
130
Westfall — fishable from 1 skillFloating Wreckage — 4 pools at 20%, shaded where they crowdFloating Debris — 20 pools at 20%, shaded where they crowd
Water in Westfall that yields Stranglekelp
Where
Per cast
Fishing
Open water
2%
1
Silverpine Forest — fishable from 1 skillFloating Wreckage — 6 pools at 20%, shaded where they crowdFloating Debris — 31 pools at 20%, shaded where they crowd
Water in Silverpine Forest that yields Stranglekelp
Where
Per cast
Fishing
Lordamere Lake
2%
1
Open water
1.8%
1
The Barrens — fishable from 1 skillFloating Wreckage — 21 pools at 20%, shaded where they crowdFloating Debris — 20 pools at 20%, shaded where they crowd
Water in The Barrens that yields Stranglekelp
Where
Per cast
Fishing
Open water
1.5%
1
Feralas — fishable from 205 skillFloating Wreckage — 24 pools at 20%, shaded where they crowd
Water in Feralas that yields Stranglekelp
Where
Per cast
Fishing
Open water
1.4%
205
Tanaris — fishable from 205 skillFloating Wreckage — 32 pools at 20%, shaded where they crowd
Water in Tanaris that yields Stranglekelp
Where
Per cast
Fishing
Open water
1.3%
205
Wetlands — fishable from 55 skillFloating Wreckage — 26 pools at 20%, shaded where they crowd
Water in Wetlands that yields Stranglekelp
Where
Per cast
Fishing
Open water
1.2%
55
Loch Modan — fishable from 1 skillFloating Debris — 28 pools at 20%, shaded where they crowd
Water in Loch Modan that yields Stranglekelp
Where
Per cast
Fishing
Open water
0.9%
1
Dustwallow Marsh — fishable from 130 skillFloating Wreckage — 9 pools at 20%, shaded where they crowd
Water in Dustwallow Marsh that yields Stranglekelp
Where
Per cast
Fishing
Open water
0.8%
130
Azshara — fishable from 205 skillFloating Wreckage — 16 pools at 20%, shaded where they crowd
Water in Azshara that yields Stranglekelp
Where
Per cast
Fishing
Open water
0.8%
205
Darkshore — fishable from 1 skillFloating Debris — 46 pools at 20%, shaded where they crowd
Water in Darkshore that yields Stranglekelp
Where
Per cast
Fishing
Open water
0.8%
1
Desolace — fishable from 130 skillFloating Wreckage — 21 pools at 20%, shaded where they crowd
Water in Desolace that yields Stranglekelp
Where
Per cast
Fishing
Open water
0.8%
130
Silithus — fishable from 330 skillNothing to mark here — Stranglekelp comes out of this zone’s open water, which the whole coast is.
Water in Silithus that yields Stranglekelp
Where
Per cast
Fishing
The Veiled Sea
0.8%
330
Ashenvale — fishable from 55 skillNothing to mark here — Stranglekelp comes out of this zone’s open water, which the whole coast is.