Wild Steelbloom is notorious for its elusive nature, often growing in precarious locations, making the hunt for this herb a true adventure. Here's how you can ensure your bags are full of Wild Steelbloom.
Herbalism
As an herbalist, you'll find Wild Steelbloom clinging to rocky outcrops and steep cliff faces in various zones. Its preference for high, dangerous places means you'll often have to go out of your way and brave some risks to harvest this valuable plant.
Drop
Wild Steelbloom isn't commonly dropped by mobs, but you might occasionally stumble upon it in the loot from certain humanoid creatures. While this method isn't reliable for stockpiling, every bit can help during your travels.
Auction House
For those who prefer spending gold over time, the Auction House typically has a supply of Wild Steelbloom, thanks to other adventurers putting their finds up for sale. Be prepared for potentially high prices during shortages.
Uses of Wild Steelbloom
The risks of gathering Wild Steelbloom are often well justified by its applications. Here's why this herb is in high demand across Azeroth.
Alchemy
Wild Steelbloom's primary use is in alchemy, where it's an essential ingredient in a range of powerful potions and elixirs. These concoctions can significantly enhance combat prowess, making them invaluable for dungeon runs and raids.
Enchanting
Enchanters can create use Wild Steelbloom for +10 armor Cloak enchant.
Auction House
Given its uses and the dangers of gathering it, Wild Steelbloom can fetch a high price on the Auction House. It's a solid choice for enterprising individuals looking to profit from their forays into the wilds or savvy market play.
Where to get Wild Steelbloom
Where it grows
507 recorded spawns across 11 zones, densest first. These are player recordings rather than a spawn table, so the ordering is by how often it was actually found.
100
86
83
49
47
44
29
29
20
18
2
Found inside
Contained in 2 items.
Hoard of the Black Dragonflight — 3.8%
Box of Supplies — 1.3%
Sold by
7 vendors stock it; 6 are listed, the ones we can place on a map first. Prices are the base cost before any reputation discount.
Vendor
Zone
Price
Antonio Perelli<Traveling Salesman>
Elwynn Forest
2s
Bernard Gump<Florist>
Stormwind City
2s
Jeeda<Apprentice Witch Doctor>
Stonetalon Mountains
2s
Kixxle<Potions & Herbs>
Wetlands
2s
Lhara<Darkmoon Faire Exotic Goods>
Mulgore
2s
Maria Lumere<Alchemy Supplies>
Stormwind City
2s
507 recorded Wild Steelbloom spawns across 11 zones, densest first. Each map marks where this herb itself was found — and 6 of them also carry that zone’s herb farming loop.
Stranglethorn Vale — 100 recorded spawns, 28 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. The gold trail is the herb farming loop this site draws for Stranglethorn Vale — it is routed past everything that grows here, not around Wild Steelbloom alone.
Arathi Highlands — 86 recorded spawns, 28 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. The gold trail is the herb farming loop this site draws for Arathi Highlands — it is routed past everything that grows here, not around Wild Steelbloom alone.
Stonetalon Mountains — 83 recorded spawns, 38 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. The gold trail is the herb farming loop this site draws for Stonetalon Mountains — it is routed past everything that grows here, not around Wild Steelbloom alone.
Wetlands — 49 recorded spawns, 22 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. The gold trail is the herb farming loop this site draws for Wetlands — it is routed past everything that grows here, not around Wild Steelbloom alone.
Hillsbrad Foothills — 47 recorded spawns, 24 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. The gold trail is the herb farming loop this site draws for Hillsbrad Foothills — it is routed past everything that grows here, not around Wild Steelbloom alone.
Thousand Needles — 44 recorded spawns, 24 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. No farming loop is drawn for Thousand Needles: the ones on this site are traced from routes somebody walked, and only nineteen zones have one. The markers are the recorded spawns themselves.
The Barrens — 29 recorded spawns, 12 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. The gold trail is the herb farming loop this site draws for The Barrens — it is routed past everything that grows here, not around Wild Steelbloom alone.
Duskwood — 29 recorded spawns, 15 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. No farming loop is drawn for Duskwood: the ones on this site are traced from routes somebody walked, and only nineteen zones have one. The markers are the recorded spawns themselves.
Ashenvale — 20 recorded spawns, 15 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. No farming loop is drawn for Ashenvale: the ones on this site are traced from routes somebody walked, and only nineteen zones have one. The markers are the recorded spawns themselves.
Badlands — 18 recorded spawns, 10 marked. They are thinned to stay readable rather than capped, so the shape of where it grows is the whole zone’s and not the first few recorded. No farming loop is drawn for Badlands: the ones on this site are traced from routes somebody walked, and only nineteen zones have one. The markers are the recorded spawns themselves.
Desolace — 2 recorded spawns, every one marked. No farming loop is drawn for Desolace: the ones on this site are traced from routes somebody walked, and only nineteen zones have one. The markers are the recorded spawns themselves.